Blog

  • [Talk] – Abridged Locomotion in VR Gave a shorter version of my last years GDDG Talk. This is an embedded Microsoft Office presentation, powered by Office Online.
  • DevDir – Gettin’ Juicy Carrying on with our theme of “small things you don’t notice until they are not there”: 1. Inspired by a great talk about player movement at GDC I now modify gravity based on whether the player is in the upward or downward part of the jumping ark. Finally it doesn’t feel that floaty anymore! I tried ...
  • DevDir – Movement Pt. 2 So, it’s been a while I know. I shall spare you the usual excuses for why… I spent a lot of time tinkering with the movement after showing it to a couple of people and getting lots of valuable feedback. The tinkering unfortunately lead to quite a mess in my movement code by adding yet another ...
  • DevDir – Movement So, turns out that Sunday is „Improve-Movement-Model“-Day. I decided to nail down how the character moves to finally move on an actually start creating levels. In platformers I’m usually a big fan of super crisp, digital movement. There is no inertia and no run-up. But this kind of movement would be too hectic for the ...