Blog

  • [Talk] – AR and Games: what works, what are lies I give a basic and brief introduction to AR. Equipped with that knowledge we then take a look at a pokemon go trailer and debunk some of the claims of that video. As usual it was a pleasure talking at the meetup! Here are the slides: This is an embedded Microsoft Office presentation, powered by Office Online.
  • [Talk] 2D Platformer Movement Tips&Tricks Despite the technical difficulties I had a great time demoing and presenting the movement of my game. Slides: This is an embedded Microsoft Office presentation, powered by Office Online. Webbuild of the movement sandbox: .
  • [Talk] – Abridged Locomotion in VR Gave a shorter version of my last years GDDG Talk. This is an embedded Microsoft Office presentation, powered by Office Online.
  • DevDir – Gettin’ Juicy Carrying on with our theme of “small things you don’t notice until they are not there”: 1. Inspired by a great talk about player movement at GDC I now modify gravity based on whether the player is in the upward or downward part of the jumping ark. Finally it doesn’t feel that floaty anymore! I tried ...
  • DevDir – Movement Pt. 2 So, it’s been a while I know. I shall spare you the usual excuses for why… I spent a lot of time tinkering with the movement after showing it to a couple of people and getting lots of valuable feedback. The tinkering unfortunately lead to quite a mess in my movement code by adding yet another ...
  • DevDir – Movement So, turns out that Sunday is „Improve-Movement-Model“-Day. I decided to nail down how the character moves to finally move on an actually start creating levels. In platformers I’m usually a big fan of super crisp, digital movement. There is no inertia and no run-up. But this kind of movement would be too hectic for the ...
  • [Talk] 2D Platformer Movement Tips&Tricks Despite the technical difficulties I had a great time demoing and presenting the movement of my game. Slides: This is an embedded Microsoft Office presentation, powered by Office Online. Webbuild of the movement sandbox: .
  • [Talk] – Abridged Locomotion in VR Gave a shorter version of my last years GDDG Talk. This is an embedded Microsoft Office presentation, powered by Office Online.
  • [Talk] – VR Performance Tips 1 The nitty gritty basics for improving rendering performance in VR   This is an embedded Microsoft Office presentation, powered by Office Online.
  • [Talk] – Locomotion in VR Had a blast at our first Game Dev Days Graz where I had the honour of giving a short talk about various modes of moving through a virtual world:
  • [Talk] – Game Deconstruction: Diablo I First attempt at a hopefully continuing series where we take a closer look at games and their systems. Worked in collaboration with Michael List: This is an embedded Microsoft Office presentation, powered by Office Online.
  • [Talk] – Master Thesis Defense: Real Time HDR-Video on the GPU This is an embedded Microsoft Office presentation, powered by Office Online.
  • [Talk] – Shades of Play post mortem We took a look at the hectic months of creating a game with unique challenges:
  • [Talk] – Procedural Generation Introduction to various procedural generation approaches in different fields. Created and presented with Marco Frühwirt:
  • [Talk] – Computer Graphics 101 – Post Processing Part of an introductory series to computergraphics I gave at the GDG-Meetups. This time dealing with postprocessing effects.
  • [Talk] – Streamable Free Viewpoint Video Brief overview of a paper by Microsoft: <iframe src=’https://onedrive.live.com/embed?cid=088549EA3ACB8CA5&resid=88549EA3ACB8CA5%21218&authkey=AItvHWprJrJzWgA&em=2&wdAr=1.7777777777777777′ width=’610px’ height=’367px’ frameborder=’0′>This is an embedded <a target=’_blank’ href=’https://office.com’>Microsoft Office</a> presentation, powered by <a target=’_blank’ href=’https://office.com/webapps’>Office Online</a>.</iframe>