This is a pitch for a learning group in which we can learn Unreal Engine 4 together.
Also I’m suggesting a game that we could try to implement during the course of the group.
Despite the technical difficulties I had a great time demoing and presenting the movement of my game.
Webbuild of the movement sandbox:
Gave a shorter version of my last years GDDG Talk.
The nitty gritty basics for improving rendering performance in VR
Had a blast at our first Game Dev Days Graz where I had the honour of giving a short talk about various modes of moving through a virtual world:
First attempt at a hopefully continuing series where we take a closer look at games and their systems. Worked in collaboration with Michael List:
We took a look at the hectic months of creating a game with unique challenges:
Introduction to various procedural generation approaches in different fields. Created and presented with Marco Frühwirt:
Part of an introductory series to computergraphics I gave at the GDG-Meetups. This time dealing with postprocessing effects.