Despite the technical difficulties I had a great time demoing and presenting the movement of my game.


Webbuild of the movement sandbox:

Gave a shorter version of my last years GDDG Talk.

The nitty gritty basics for improving rendering performance in VR


First attempt at a hopefully continuing series where we take a closer look at games and their systems. Worked in collaboration with Michael List:

Brief overview of a paper by Microsoft:

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