Gave a shorter version of my last years GDDG Talk.
The nitty gritty basics for improving rendering performance in VR
Had a blast at our first Game Dev Days Graz where I had the honour of giving a short talk about various modes of moving through a virtual world:
First attempt at a hopefully continuing series where we take a closer look at games and their systems. Worked in collaboration with Michael List:
We took a look at the hectic months of creating a game with unique challenges:
Introduction to various procedural generation approaches in different fields. Created and presented with Marco Frühwirt:
Part of an introductory series to computergraphics I gave at the GDG-Meetups. This time dealing with postprocessing effects.
Brief overview of a paper by Microsoft:
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Part of an introductory series to computergraphics I gave at the GDG-Meetups